cosmic Physics Brawl

Everything else comic-related that's not VALIANT-related.

Moderators: Daniel Jackson, greg

Post Reply
User avatar
RJMooreII
My posts can all fit in a short box
My posts can all fit in a short box
Posts: 196
Joined: Fri Sep 17, 2010 9:08 am
Location: Vancouver, WA USA
cosmic Physics Brawl

Post by RJMooreII »

I was wondering if anyone here with a combination of common sense and physics knowledge would be interested in helping me develop a blow-by-blow realistic battle. Precise distances, magnitudes and colors are appreciated, as that will make it much easier for me to create scenes progressions based on these. I know some of this is going to be sci-fi, so please bear with me. Suggestions on improving realism or altering the way things work are welcome.

This is, in a way, a very elaborate 'vs'. Friction, air pressure, gravity, tensile strength are all in full play.

The Players

Nihil: A carbon 60 supercomputer comes from the depths of space (similar to 2001's Obelisk) and melded with a single human being. He has a body composed of carbon nanotubes. He uses superconductive elements for the equivalent of a nervous system. He uses a mix of quantum computing and holographic data storage to manage and manipulate his body. this would allow him, in some ways, to 'take over' mass and energy from radiant sources and to adhere to and interact with materials around him.
He is also capable of using his structure to generate 'energy, which is to say, streams of photons, electrons, protons, etc.

Cosmic: Made out of 'wound up' Cosmic string he is capable of 'gravity lenses', he can curve space and has internal compact dimensions he uses for energy emission and computation. He is, in essence, cosmic string somehow bent into human shape.

The fight occurs in the space between the Earth and the Moon and the Earth and the Sun, but it can go to Earth, Moon and other planets if plausible.

User avatar
Chiclo
I'm Chiclo. My strong Dongs paid off well.
I'm Chiclo.  My strong Dongs paid off well.
Posts: 21990
Joined: Tue Oct 03, 2006 1:09 am
Favorite character: Kris
Location: Texas
Contact:

Post by Chiclo »

I can help with the physics stuff but I am not real long on the "common sense".

Carbon-60? You mean a nucleus with 6 protons and 54 neutrons? Not only does that seem a bit imbalanced but it would overwhelm the weak nuclear force. That nucleus would not be stable.

I often find "common sense" to be neither.

User avatar
RJMooreII
My posts can all fit in a short box
My posts can all fit in a short box
Posts: 196
Joined: Fri Sep 17, 2010 9:08 am
Location: Vancouver, WA USA

Post by RJMooreII »

Sorry, what I meant was C60 Fullerenes.

User avatar
Chiclo
I'm Chiclo. My strong Dongs paid off well.
I'm Chiclo.  My strong Dongs paid off well.
Posts: 21990
Joined: Tue Oct 03, 2006 1:09 am
Favorite character: Kris
Location: Texas
Contact:

Post by Chiclo »

RJMooreII wrote:Sorry, what I meant was C60 Fullerenes.
Bucky balls?

For a computer?

I suppose it would be resistant to breaking or scratching... :hm:

User avatar
IMJ
I have a Quasar collection. And I love it. So there.
I have a Quasar collection. And I love it. So there.
Posts: 4752
Joined: Thu Mar 17, 2005 12:05 am
Valiant fan since: VH1 X-O Manowar #1
Favorite character: VH1 Sting | VH2 Rai
Favorite title: VH2 Rai
Favorite writer: Kurt Busiek
Favorite artist: Sean Chen
Location: Chicago, IL
Re: cosmic Physics Brawl

Post by IMJ »

I can't say that I understand this too much, but I'll give it the ol' college try.
RJMooreII wrote:The Players

Nihil: A carbon 60 supercomputer comes from the depths of space (similar to 2001's Obelisk) and melded with a single human being. He has a body composed of carbon nanotubes. He uses superconductive elements for the equivalent of a nervous system. He uses a mix of quantum computing and holographic data storage to manage and manipulate his body. this would allow him, in some ways, to 'take over' mass and energy from radiant sources and to adhere to and interact with materials around him.
He is also capable of using his structure to generate 'energy, which is to say, streams of photons, electrons, protons, etc.
This is all great, but the only thing that stands out is his shape. What that means is that this is a prime opportunity to use what is widely forgotten in cosmic comics - immediate omnidirectional movement.

RJMooreII wrote:Cosmic: Made out of 'wound up' Cosmic string he is capable of 'gravity lenses', he can curve space and has internal compact dimensions he uses for energy emission and computation. He is, in essence, cosmic string somehow bent into human shape.
Weird. Uh, well the only logical connection I can make is that you should create an option for this guy using string theory then. This means that he can attack nearly instantaneously from any direction regardless of where he was before he began the attack. If not that, then dip into quantum physics and make it a key battle tactic for this guy to have the ability to maneuver into the space we all exist in via black matter. That might be cool especially with your obelisk computer thingy moving in any spatial direction in an instant.
RJMooreII wrote:The fight occurs in the space between the Earth and the Moon and the Earth and the Sun, but it can go to Earth, Moon and other planets if plausible.
Considering the motion paths I've described above, these locations become one of two things: a moot point, or a dimensional thing. I'd go with the dimensional thing and find ways to draw the fight spanning each location simultaneously.

-face palms that I actually wrote this-

User avatar
RJMooreII
My posts can all fit in a short box
My posts can all fit in a short box
Posts: 196
Joined: Fri Sep 17, 2010 9:08 am
Location: Vancouver, WA USA

Post by RJMooreII »

Very cool stuff, IMJ. I like the idea of one or more of the players being able to 'skip' over space, shifting to diverse regions at the same time. Now I just have to figure out something on how it would look!

One thing I was thinking, also, is that the one using cosmic strings might be able to let 'tendrils' of the 1d string fly off and curl them around things to form miniature, short-lived event horizons. He could perhaps also use this on pieces of matter and quickly have them deteriorate in a nice big explosion.

User avatar
X-O HoboJoe
Bradley is not unsupervised anymore.
Bradley is not unsupervised anymore.
Posts: 22413
Joined: Mon Jun 28, 2004 7:07 pm
Valiant fan since: 1991
Favorite character: Aric
Favorite title: Shadowman
Location: Adrift on the Seas of Fate

Post by X-O HoboJoe »

Not sure how'd I'd explain it, but I know how I'd draw it. :wink:

User avatar
slym2none
a typical message board assassin
a typical message board assassin
Posts: 37119
Joined: Wed May 18, 2005 12:08 pm
Location: Troll- free zone.

Post by slym2none »

RJMooreII wrote: Now I just have to figure out something on how it would look!
Are you an artist?



-slym

User avatar
RJMooreII
My posts can all fit in a short box
My posts can all fit in a short box
Posts: 196
Joined: Fri Sep 17, 2010 9:08 am
Location: Vancouver, WA USA

Post by RJMooreII »

Are you an artist?
Not much of one, but I'm competent enough to do a bit of back and forth with a person who is.

User avatar
slym2none
a typical message board assassin
a typical message board assassin
Posts: 37119
Joined: Wed May 18, 2005 12:08 pm
Location: Troll- free zone.

Post by slym2none »

Well, I know I would be interested in seeing a pic of this...

:thumb:



-slym

User avatar
RJMooreII
My posts can all fit in a short box
My posts can all fit in a short box
Posts: 196
Joined: Fri Sep 17, 2010 9:08 am
Location: Vancouver, WA USA

Post by RJMooreII »

slym2none wrote:Well, I know I would be interested in seeing a pic of this...

:thumb:



-slym
It would involve a lot of transitional handwaving; since you can't see cosmic strings (they're one dimensional). Though you could theoretically (and easily) detect them due to the massive effects they would have on anything they hit.

User avatar
slym2none
a typical message board assassin
a typical message board assassin
Posts: 37119
Joined: Wed May 18, 2005 12:08 pm
Location: Troll- free zone.

Post by slym2none »

As long as it doesn't turn out to look like modern "interpretational" dance, then :thumb:



-slym


Post Reply