Unity as a Mini Series?
Moderators: Daniel Jackson, greg
- rai4ever
- Get those scissors away from my coupons
- Posts: 289
- Joined: Mon Mar 15, 2004 8:17 pm
- Location: Japan
Unity as a Mini Series?
Can Unity be made a TV Mini Series?
Or do you think the public can't handle it since there is just too much background story that needs to be covered for each character?
The Valiant characters have so much potential and right now there is nothing being done about it. How great wound a tv series be about Eternal Warrior?
I recently started reading my complete collection of Valiant comics(except the Gold, Specials, etc.), and the stories are just great.

Or do you think the public can't handle it since there is just too much background story that needs to be covered for each character?
The Valiant characters have so much potential and right now there is nothing being done about it. How great wound a tv series be about Eternal Warrior?
I recently started reading my complete collection of Valiant comics(except the Gold, Specials, etc.), and the stories are just great.

- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
- betterthanezra
- Wanna see an unpublished Shadowman page?
- Posts: 12346
- Joined: Mon Feb 09, 2004 12:18 am
- Valiant fan since: 1991
- Favorite writer: Josh Dysart
- Location: Scoot over, I have to get in behind you.
With Video games looking like movies more and more...
I think a RPG based on Unity with in and out playable hero's would be seriously cool.
-Brian
I think a RPG based on Unity with in and out playable hero's would be seriously cool.
-Brian
I'm on Twitter follow me
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
- rai4ever
- Get those scissors away from my coupons
- Posts: 289
- Joined: Mon Mar 15, 2004 8:17 pm
- Location: Japan
I guess not. Found this in Wikipedia.rai4ever wrote:With Acclaim owning VALIANT? They make games so that would be a great idea.Daniel Jackson wrote:Now there's an idea.betterthanezra wrote:With Video games looking like movies more and more...
I think a RPG based on Unity with in and out playable hero's would be seriously cool.
-Brian
"In 2005, Acclaim auctioned off the rights for the original (non-Gold Key) Valiant characters as part of their bankruptcy proceedings. The characters auctioned included (but were not limited to) Archer and Armstrong, Armorines, Bloodshot, Doctor Tomorrow, Eternal Warrior, H.A.R.D. Corps, Harbinger, Ninjak, Psi Lords, Quantum and Woody, Rai, Second Life of Dr. Mirage, Secret Weapons, Shadowman, Timewalker, Trinity Angels, Troublemakers and X-O Manowar. After a complicated and drawn out process that involved numerous parties, Valiant Entertainment, Inc. were recognized as the new owners of the Valiant library of properties. Valiant Entertainment, Inc. has expressed an interest in bringing the characters back to their popular pre-Acclaim state."

- betterthanezra
- Wanna see an unpublished Shadowman page?
- Posts: 12346
- Joined: Mon Feb 09, 2004 12:18 am
- Valiant fan since: 1991
- Favorite writer: Josh Dysart
- Location: Scoot over, I have to get in behind you.
I came up with the idea RPG idea back when I still owned a Sega Saturn...rai4ever wrote:With Acclaim owning VALIANT? They make games so that would be a great idea.Daniel Jackson wrote:Now there's an idea.betterthanezra wrote:With Video games looking like movies more and more...
I think a RPG based on Unity with in and out playable hero's would be seriously cool.
-Brian
When I called the Acclaim offices about the idea RPG were still video games ugly step child...Acclaim also told me that because RPG's take so much work they would not EVER do one....
They never did and kept putting out more Mary Kate & Ashley games instead

-Brian
I'm on Twitter follow me
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
And you see where that got 'em.betterthanezra wrote:I came up with the idea RPG idea back when I still owned a Sega Saturn...rai4ever wrote:With Acclaim owning VALIANT? They make games so that would be a great idea.Daniel Jackson wrote:Now there's an idea.betterthanezra wrote:With Video games looking like movies more and more...
I think a RPG based on Unity with in and out playable hero's would be seriously cool.
-Brian
When I called the Acclaim offices about the idea RPG were still video games ugly step child...Acclaim also told me that because RPG's take so much work they would not EVER do one....
They never did and kept putting out more Mary Kate & Ashley games instead![]()
-Brian
- Zool
- Get those scissors away from my coupons
- Posts: 308
- Joined: Fri Aug 04, 2006 2:08 pm
- Location: ianmayor.blogspot.com
We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of Valiant was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old Valiant I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of Valiant was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old Valiant I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
- betterthanezra
- Wanna see an unpublished Shadowman page?
- Posts: 12346
- Joined: Mon Feb 09, 2004 12:18 am
- Valiant fan since: 1991
- Favorite writer: Josh Dysart
- Location: Scoot over, I have to get in behind you.
I know that Velluto worked on the art concepts for the bloodshot game and an old member who doesn't post here anymore Anthony K. also contributed to that project...Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
-Brian
I'm on Twitter follow me
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
Thanks Brian, it would be cool if we could come up with more information about it before it's lost to the ages. I'm curious to know the premise of the game and what the goals were going to be. I'm assuming Bloodshot would be a first person shooter, but that's just my guess.betterthanezra wrote:I know that Velluto worked on the art concepts for the bloodshot game and an old member who doesn't post here anymore Anthony K. also contributed to that project...Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
-Brian
- betterthanezra
- Wanna see an unpublished Shadowman page?
- Posts: 12346
- Joined: Mon Feb 09, 2004 12:18 am
- Valiant fan since: 1991
- Favorite writer: Josh Dysart
- Location: Scoot over, I have to get in behind you.
The game wasn't a first person shooter I remember it being a third person type game like Tomb Raider...at the time this was being developed that was all the rage..Daniel Jackson wrote:Thanks Brian, it would be cool if we could come up with more information about it before it's lost to the ages. I'm curious to know the premise of the game and what the goals were going to be. I'm assuming Bloodshot would be a first person shooter, but that's just my guess.betterthanezra wrote:I know that Velluto worked on the art concepts for the bloodshot game and an old member who doesn't post here anymore Anthony K. also contributed to that project...Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
-Brian
-Brian
I'm on Twitter follow me
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
https://twitter.com/#!/shadowsip" onclick="window.open(this.href);return false;
My Valiant story here
viewtopic.php?f=15&t=6932" onclick="window.open(this.href);return false;
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
Hmm.. with the enormous success of Turok I would've guessed they would stick with that kind of perspective.betterthanezra wrote:The game wasn't a first person shooter I remember it being a third person type game like Tomb Raider...at the time this was being developed that was all the rage..Daniel Jackson wrote:Thanks Brian, it would be cool if we could come up with more information about it before it's lost to the ages. I'm curious to know the premise of the game and what the goals were going to be. I'm assuming Bloodshot would be a first person shooter, but that's just my guess.betterthanezra wrote:I know that Velluto worked on the art concepts for the bloodshot game and an old member who doesn't post here anymore Anthony K. also contributed to that project...Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
-Brian
-Brian
- leonmallett
- My mind is sharp. Like a sharp thing.
- Posts: 9468
- Joined: Sun Jul 09, 2006 9:39 am
- Valiant fan since: 2006
- Favorite character: Shadowman (Hall version)
- Favorite title: Shadowman (under Hall)
- Favorite writer: Fred Van Lente
- Favorite artist: Clayton Henry
- Location: hunting down paulsmith56 somewhere in the balti belt...
So they paid $65 million for the properties and really din't have a clue as to what they owned? Crikey!?! Business people scare me.Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
VEI - I look forward to you one day publishing MORE than 9-10 books per month
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
Yeah, that little mistake cost them everything in the end.leonmallett wrote:So they paid $65 million for the properties and really din't have a clue as to what they owned? Crikey!?! Business people scare me.Daniel Jackson wrote:Interesting stuff. Yeah, the Armorines game was released, but it was just a mediocre title unfortunatley. They did a good job with Shadowman and especially Turok. Do you know much more about the plans for the Bloodshot game?Zool wrote:We had a lucky escape that a VALIANT RPG never happened at Acclaim's hands, if the company was still around now maybe they would have tried to emulate Marvel: Ultimate Alliance and it's Ilk with a similar game, but there was little love for VALIANT Heroes at the company.
I was working at the Cheltenham (UK) games studio of Acclaim when the company went bankrupt, and for about a year before.
Word from on high, as far as I could get it (which wasn't much admitedly) was that the aquisition of VALIANT was seen as a big mistake that cost a lot of money for the company (this came to me from the art director at my studio so I'm guessing he didn't know that much about the top players feelings and motives).
Not long before 'the fall' we had an E-mail around the company asking for ideas of 'licences' that perhaps we could get hold of on the cheap (e.g. not Star Wars, Lord of the Rings, Harry Potter etc.) for adaptation into games (this was an internal studio thing, not company wide).
The Studio had just done a reasonable job on making a game based on the Alias TV show and I think one of our directors wanted to approach the global managers with ideas about future projects.
I'd suggested the Teenage Mutant Ninja Turtles and a couple of other things (Games Workshop properties mostly) when I asked around to see whether any of the old VALIANT I.P's (which Acclaim owned) would be considered for new games, I discovered that no one outside a few of the artists had even heard of X-O or Magnus, Solar or any character a game hadn't been made of or talked about (there was a Bloodshot game that was canned in production, I think Armourines was released).
Bare in mind this was a studio that had the Atlantic Ocean between ourselves and the (then defunct) comics division, although we did have a few people who had worked on Shadowman in house the impression I got was that no one (short of the comics fans like myself at junior positions around the studio) really knew, or cared, what VALIANT comics were, or could be with the right kind of approach to computer game adaptation.
- cobra_commander
- Dude...one word - Pterodactyls!
- Posts: 7105
- Joined: Tue Aug 15, 2006 7:38 am
- Location: In front of my xbox 360
- Daniel Jackson
- A toast to the return of Valiant!
- Posts: 38007
- Joined: Mon Jun 21, 2004 8:33 pm
- OmenSpirits.com
- 5318008
- Posts: 587
- Joined: Tue Jun 14, 2005 5:56 pm
- Location: NY
- Zero
- I discovered platinum in Indiana.
- Posts: 7404
- Joined: Thu Apr 01, 2004 6:27 am
- Location: The Naptown is down yo.
Mixing anime with anything is wrong...Chiclo wrote:No.graybola wrote:That would be AWESOME!!!!OmenSpirits.com wrote:Unity,
As an anime 26 episode series.
![]()
No.
You both lose. That is a worse idea than X-O Mangawar.
Don't let me stifle your participation in these discussions, though. But mixing anime and VALIANT is wrong.
- graybola
- Get those scissors away from my coupons
- Posts: 391
- Joined: Thu Feb 05, 2004 11:42 am
- Location: Ohio
Ok, maybe not anime, but I think a cartoon similar to the Justice League would be cool.
XO would make an awesome cartoon that I know my son would enjoy. Unity might not be that good, but I think Magnus, XO, and Harbinger would make good saturday morning cartoons.
I think Shadowman, and Eternal Warrior could be good as cartoon network stuff as the violence levels would be too high for the WB.
Did anyone else watch Justice League? I started watching it with my son and then got into so much to the point where I would watch it as soon as I could and then rewatch it with him so I wouldn't have to answer sooooo many questions. Especially when it became the Justice League Unlimited.
XO would make an awesome cartoon that I know my son would enjoy. Unity might not be that good, but I think Magnus, XO, and Harbinger would make good saturday morning cartoons.
I think Shadowman, and Eternal Warrior could be good as cartoon network stuff as the violence levels would be too high for the WB.
Did anyone else watch Justice League? I started watching it with my son and then got into so much to the point where I would watch it as soon as I could and then rewatch it with him so I wouldn't have to answer sooooo many questions. Especially when it became the Justice League Unlimited.
GRAYBOLA
- Chiclo
- I'm Chiclo. My strong Dongs paid off well.
- Posts: 21990
- Joined: Tue Oct 03, 2006 1:09 am
- Favorite character: Kris
- Location: Texas
- Contact:
I've done this before on other boards, but I'm going to answer my first post ZWH style!
For example, Bobo Bo Bo Bobobo.
Justice League is awesome. It is not anime. There are a few animes that are ok, worth watching every once in a while when they are on, but the vast majority of that is crap.graybola wrote:Ok, maybe not anime, but I think a cartoon similar to the Justice League would be cool.
For example, Bobo Bo Bo Bobobo.
Magnus would be my first pick out of those three. It would make for a fantastic (as in imaginitive) cartoon, and on the rare occasion I see current Saturday morning cartoons, I lament the kids of today. Instead of Batman the Animated Series and Ninja Turtles, they have Yugio and Pokemon. And those are the more tolerable ones! Magnus could be the shot in the arm these kids need. These kids deserve. Saturday mornings suck now.graybola wrote:XO would make an awesome cartoon that I know my son would enjoy. Unity might not be that good, but I think Magnus, XO, and Harbinger would make good saturday morning cartoons.
Agreed. Put them on Cartoon Network. EXCEPT - we are neglecting that the most likely way of all this happening is DC acquiring the rights to the Valiant characters because DC is owned by AOL/Time Warner.graybola wrote:I think Shadowman, and Eternal Warrior could be good as cartoon network stuff as the violence levels would be too high for the WB.
It's the way I know about the DCU. Now, Marvel makes good movies, DC makes good cartoons. 10 years ago, it was reversed.graybola wrote:Did anyone else watch Justice League? I started watching it with my son and then got into so much to the point where I would watch it as soon as I could and then rewatch it with him so I wouldn't have to answer sooooo many questions. Especially when it became the Justice League Unlimited.