ValiantComics.com - The GAME!
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- greg
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ValiantComics.com - The GAME!
Ok guys... I've created what I hope will be an addicting (but Valiant-educational) game.
Guess The Valiant Cover!
You start with 500 points... and a comic cover hidden by 126 "tiles".
You "spend" a few points (your choice) and reveal some of the tiles at random.
Once you've decided what cover is being hidden, you choose it from the drop down,
and see if you're right!
The goal is to get as many covers right as you can before you run out of points.
That's it! Give it a try... then come back and read the rest of this post.
I'm serious... go play it now.
(For your bookmarking pleasure, here is the URL:)
http://www.valiantcomics.com/valiant/guesscover.asp
Ok, now that you've played for a little while...
I'm interested in hearing about errors, since I wrote the code myself,
I expect you guys to have some problems out there...
For technical reasons, the game may react slowly from time to time,
especially when it is randomly generating a new cover.
Yes, I know that's it's possible to cheat... probably in a variety of ways...
but since there's no record of scores, you are only cheating yourself.
I will probably "spruce up" the ending at some point, maybe giving some
"great job" or "time to brush up on your books" notes...
but I wanted you guys to play for a while to see what you think.
It's possible that players on slower connections may get a "longer peek"
at the cover before the tiles are loaded... but there's nothing I can do about that.
I hope it's fun, though... let me know what you think!

Guess The Valiant Cover!
You start with 500 points... and a comic cover hidden by 126 "tiles".
You "spend" a few points (your choice) and reveal some of the tiles at random.
Once you've decided what cover is being hidden, you choose it from the drop down,
and see if you're right!
The goal is to get as many covers right as you can before you run out of points.
That's it! Give it a try... then come back and read the rest of this post.
I'm serious... go play it now.

(For your bookmarking pleasure, here is the URL:)
http://www.valiantcomics.com/valiant/guesscover.asp
Ok, now that you've played for a little while...
I'm interested in hearing about errors, since I wrote the code myself,
I expect you guys to have some problems out there...
For technical reasons, the game may react slowly from time to time,
especially when it is randomly generating a new cover.
Yes, I know that's it's possible to cheat... probably in a variety of ways...
but since there's no record of scores, you are only cheating yourself.

I will probably "spruce up" the ending at some point, maybe giving some
"great job" or "time to brush up on your books" notes...
but I wanted you guys to play for a while to see what you think.
It's possible that players on slower connections may get a "longer peek"
at the cover before the tiles are loaded... but there's nothing I can do about that.
I hope it's fun, though... let me know what you think!

- cjv
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Looks cool.
I just got an error when I tried a "just a little bit more" for 25 points. Page can not be found error.
Some suggestions (if you are looking for them, and I don't know how possible it would be)
1) When some of the cover appears, and you click on more for another hint, the previously uncovered spots are still uncovered.
2) Perhaps a bonus if you guess with NOTHING appearing. 50000 bonus points.
3) Can covers appear more than once?
I just got an error when I tried a "just a little bit more" for 25 points. Page can not be found error.
Some suggestions (if you are looking for them, and I don't know how possible it would be)
1) When some of the cover appears, and you click on more for another hint, the previously uncovered spots are still uncovered.
2) Perhaps a bonus if you guess with NOTHING appearing. 50000 bonus points.

3) Can covers appear more than once?
- mrwoogieman
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- greg
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I was making some changes to the code, you might have gotten the errorcjv wrote:I just got an error when I tried a "just a little bit more" for 25 points. Page can not be found error.
while I was updating those changes. Sorry about that!
The code is constantly randomizing the tiles, so you will have differentcjv wrote:1) When some of the cover appears, and you click on more for another hint, the previously uncovered spots are still uncovered.
tiles uncovered each time, and possibly even different numbers of tiles...
sometimes "just a little bit" might uncover 3, other times... 5.

Well, there's no storage of "high scores"... and since cheating is kind of easy,cjv wrote:2) Perhaps a bonus if you guess with NOTHING appearing. 50000 bonus points.
I don't know who would benefit from 50000 bonus points.

Covers might appear back-to-back... there's about an 800-to-1 chance of it...cjv wrote:3) Can covers appear more than once?
But it might happen!

- greg
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Alas, thou dreaded variants... killer of yon point stores.mrwoogieman wrote:I played it a few times, the best I did was ID 5 covers before my points ran out.
Having the VVSS Psi-Lords killed me since I picked the regular 1 and then the gold 1 and ran out of points because they were both wrong!!![]()
Fun though!

- greg
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Yeah, sorry about that... the program is picking the books totally at random,riftt wrote:having to tell between armorines 0, 0 gold and 0 stand alone is pretty shiesty
so Armorines 0 vs. Armorines 0 Stand Alone is a killer.
In that case, you should declare a mulligan and start over with a new 500.

::EDIT - I've removed variants - woo hoo! ::
Last edited by greg on Thu Feb 10, 2005 5:06 pm, edited 1 time in total.
Well, at least X-O 0 Gold is different from X-O Gold, as only the left half of the whole cover is shown for the normal version.greg wrote:Alas, thou dreaded variants... killer of yon point stores.
And for Chris' question, I have had the same cover twice.
Weird thing, I have 75 points, and I've had it for the last three covers I've solved.
Another thing I wonder about is how much you see. I always take 10 points, and I've gotten everything from 3 to 11 squares.
Magnus
- greg
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That might be a bug... I "refund" the 75 points whenever you guess correctlymagnusr wrote:Weird thing, I have 75 points, and I've had it for the last three covers I've solved.
because every guess costs 75 to begin with.
Do you mean that you had 75 points and you couldn't "spend" any of it?
::edit - That's definitely a bug... I'll see if I can take care of it. ::

I just made a change to the code to give a few more squares per option...magnusr wrote:Another thing I wonder about is how much you see. I always take 10 points, and I've gotten everything from 3 to 11 squares.
but there is also a random number generator in there that controls each square.
Basically, each square has a "chance" to be uncovered every time.
When you "spend more points" then the chance is greater.
I had 80 and spent 10. Then I guessed correctly. On the next screen I have 75 points. I spend some and guess correctly. Then I have 75 again.greg wrote:That might be a bug... I "refund" the 75 points whenever you guess correctly because every guess costs 75 to begin with.
Do you mean that you had 75 points and you couldn't "spend" any of it?
Okidoki.Basically, each square has a "chance" to be uncovered every time.
When you "spend more points" then the chance is greater.
It's too fun btw, I really should go to sleep...
/Magnus
- greg
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That's what I was afraid of... and that's the bug I've now fixed!magnusr wrote:I had 80 and spent 10. Then I guessed correctly. On the next screen I have 75 points. I spend some and guess correctly. Then I have 75 again.greg wrote:That might be a bug... I "refund" the 75 points whenever you guess correctly because every guess costs 75 to begin with.
Do you mean that you had 75 points and you couldn't "spend" any of it?
Now, if you have less than 75 when you guess correctly,
you keep the old number... no more "upping to 75".

I just noticed. Now I have 60 points left and an obvious Unity 1 on screen. Maybe I should spend some more points and hope to see which of the three variants it is...greg wrote:That's what I was afraid of... and that's the bug I've now fixed!
Now, if you have less than 75 when you guess correctly,
you keep the old number... no more "upping to 75".
/Magnus
PS, shouldn't it be possible to make one last guess when you've used all points?
Last edited by magnusr on Thu Feb 10, 2005 4:49 pm, edited 1 time in total.
- Valiant OCD
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Pretty cool Greg.
When I tried to use 10 points I once got a "page cannot be found" message. Error #404. (if that helps.)
I aggree with the previous post that if I shell out 25 points I should at least know how many tiles I'll have moved. I mean, as opposed to 10 points. The number of exposed tiles should be proportional to points spent.
Great job though. I teach a class on computer literacy, and there are still some people who do not know how to work a mouse. You, Greg are like a savant .
When I tried to use 10 points I once got a "page cannot be found" message. Error #404. (if that helps.)
I aggree with the previous post that if I shell out 25 points I should at least know how many tiles I'll have moved. I mean, as opposed to 10 points. The number of exposed tiles should be proportional to points spent.
Great job though. I teach a class on computer literacy, and there are still some people who do not know how to work a mouse. You, Greg are like a savant .
When I was five, I dragged my dad into "Mike's Comic Hut"... If only I'd known..
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- greg
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It is proportional, but it's also still a bit of a gamble... that's part of the fun, right?Valiant OCD wrote:I aggree with the previous post that if I shell out 25 points I should at least know how many tiles I'll have moved. I mean, as opposed to 10 points. The number of exposed tiles should be proportional to points spent.

If you pay 25 points, you will get about 2.5 times as many tiles
as if you had paid 10 points.
Just think of it this way, if you only get 9 or 10 tiles for 25points,
you would have only gotten 4 if you had paid 10 points that time.
When the odds are against you, they're proportionally against you.

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- greg
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::cough, cough:: Just hit the back arrow on your browser for a do-over ::cough, cough::ZephyrWasHOT!! wrote:Another suggestion...in the drag down list, have the first one default to blank, instead of A&A #0, because I went to drag down the menu, and hit 'that's my guess' instead....and it certainly wasn't A&A #0.
Orrrrr...move the 'that's my guess' button somewhere away from the drag down.
(..but don't just start cheating, guys!)

- Valiant OCD
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- mrwoogieman
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