Re-Reading: Shadowman #7
Moderators: Daniel Jackson, greg
Re-Reading: Shadowman #7
I thought we could do a book a day (that way people can read one every day or catch up on weekends), talk about it on its own, in the context of whats next, in regards to what expectations it creates and vote on how good it is. I don't have to be the one that posts everyday. If I miss a day or if someone wants to take over please do
For voting think of your single favourite comic book (not just VALIANT) as the benchmark - thats a 10 - and grade according to that.
The voting (I'm hoping) will help new readers make more educated descisions. If this turkey files maybe we can even do a list of the books according to average voting grade.
Make sure to mention what you like'd about the book, what you didn't, what you wish they would have done, your favourite panels, lines of dialogue, little bits of trivia etc.
Shadowman #7

For voting think of your single favourite comic book (not just VALIANT) as the benchmark - thats a 10 - and grade according to that.
The voting (I'm hoping) will help new readers make more educated descisions. If this turkey files maybe we can even do a list of the books according to average voting grade.
Make sure to mention what you like'd about the book, what you didn't, what you wish they would have done, your favourite panels, lines of dialogue, little bits of trivia etc.
Shadowman #7

- Todd Luck
- Doomed to forever roam the black halls
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- Joined: Fri Jun 04, 2004 1:02 pm
- Location: Winston-Salem, NC
This is Bob Hall “getting it.”
The conflict between Jack and Shadowman’s lives is great. Jack’s lack of control and paralleling that with the life of a junkie was smart. The problems of bruising, sleeping in, and being recognized all seemed like problems a guy like Shadowman would really have.
The use of real world places like that cemetery was great. My wife took that same tour when she went to New Orleans.
And Issac and Marty are great characters. Quirky and believable.
The story is creepy and has the right amount of mystery. There’s a great sense of humor here too (Marty’s dialog while digging made me LOL). And we get the first appearance of Master Darque’s…voice. A very good start to a very good plotline. A 9.
Continuity Note: Notice that we get the first instance of Shadowman showing abnormal strength (snapping the shovel in two). The next time that pops up won’t be for another 5 issues and Jack will take notice of it, calling it to the readers attention (setting up that Jack’s getting powers). Interesting.
The conflict between Jack and Shadowman’s lives is great. Jack’s lack of control and paralleling that with the life of a junkie was smart. The problems of bruising, sleeping in, and being recognized all seemed like problems a guy like Shadowman would really have.
The use of real world places like that cemetery was great. My wife took that same tour when she went to New Orleans.
And Issac and Marty are great characters. Quirky and believable.
The story is creepy and has the right amount of mystery. There’s a great sense of humor here too (Marty’s dialog while digging made me LOL). And we get the first appearance of Master Darque’s…voice. A very good start to a very good plotline. A 9.
Continuity Note: Notice that we get the first instance of Shadowman showing abnormal strength (snapping the shovel in two). The next time that pops up won’t be for another 5 issues and Jack will take notice of it, calling it to the readers attention (setting up that Jack’s getting powers). Interesting.
David Carridine guest stars on page 3
A ground work laying issue. Bob Hall works to recreate Shadowman here. The voodoo aspect is great and the ties to the unity revelation become key to who jack is. Almost a cameo from Master Darque too. A good issue that sets the tone for things to come. I just wish the art was better.
A strong 6
A ground work laying issue. Bob Hall works to recreate Shadowman here. The voodoo aspect is great and the ties to the unity revelation become key to who jack is. Almost a cameo from Master Darque too. A good issue that sets the tone for things to come. I just wish the art was better.
A strong 6
The VCB synopsis:
In a New Orleans restaurant, Shadowman beats a drug-dealer. Thoroughly thrashing the crackpeddler, Shadowman departs.
Elsewhere, at a posh outdoor gathering, an up-and-coming yuppie suddenly goes into spasms. His friends watch horrified as he uncontrollably rips his clothes off and runs away, blood streaming from his body. He runs all the way to the cemetery and begins to deface the headstones.
The next morning, Jack Boniface awakens bruised and sore. The blows he didn’t feel as Shadowman now hurt in the light of day. In a foul mood, Jack drives to his recording session.
In the old cemetery, St Louis No.1, a young employee of the New Orleans Voodoo Museum conducts a guided tour. The tour group finds the body of the yuppie Blood-Runner and their guide immediately recognizes that this is the result of voodoo.
At the studio, Jack notices that his trumpet-playing friend, Marty, is back to doing heroin. Noticing Jack’s beaten visage, Marty offers to hook Jack up with some drugs. But Jack irritably refuses. When night falls, Jack tries to control his urges. He tries not to go out into the night, but it is in vain. Shadowman demands to patrol the night. He trails Marty from the rooftops, hoping to be led to the pusher.
Meanwhile, Devon, the voodoo tour-guide, creeps around the darkened cemetery, looking for clues about the mysterious Blood-Runner. He comes upon three men exhuming a coffin, one of whom is Marty. They are to retrieve the remains for their boss, Mr Clemenceau. Dev surreptitiously photographs the grave-robbers while Shadowman watches from a distance. But Dev makes some noise and the graverobbers spot him. Two go after the kid while Marty bolts with the bones. Shadowman intercepts Marty, who immediately recognizes him as Jack Boniface, even with the mask. But then Shadowman hears Devon being beaten. He turns his attention to beating the other grave-robbers until one flees. The other takes cyanide, rather than reveal who his boss Clemenceau is.
Later, when Marty finally reaches Clemenceau with the stolen bones, he finds the grave-robber who fled has been killed by Clemenceau. But, because he retrieved the bones, Marty is rewarded with drugs and allowed to live. Clemenceau’s mysterious boss is now interested in Shadowman, and he knows that Marty knows who Shadowman is.
/Magnus
In a New Orleans restaurant, Shadowman beats a drug-dealer. Thoroughly thrashing the crackpeddler, Shadowman departs.
Elsewhere, at a posh outdoor gathering, an up-and-coming yuppie suddenly goes into spasms. His friends watch horrified as he uncontrollably rips his clothes off and runs away, blood streaming from his body. He runs all the way to the cemetery and begins to deface the headstones.
The next morning, Jack Boniface awakens bruised and sore. The blows he didn’t feel as Shadowman now hurt in the light of day. In a foul mood, Jack drives to his recording session.
In the old cemetery, St Louis No.1, a young employee of the New Orleans Voodoo Museum conducts a guided tour. The tour group finds the body of the yuppie Blood-Runner and their guide immediately recognizes that this is the result of voodoo.
At the studio, Jack notices that his trumpet-playing friend, Marty, is back to doing heroin. Noticing Jack’s beaten visage, Marty offers to hook Jack up with some drugs. But Jack irritably refuses. When night falls, Jack tries to control his urges. He tries not to go out into the night, but it is in vain. Shadowman demands to patrol the night. He trails Marty from the rooftops, hoping to be led to the pusher.
Meanwhile, Devon, the voodoo tour-guide, creeps around the darkened cemetery, looking for clues about the mysterious Blood-Runner. He comes upon three men exhuming a coffin, one of whom is Marty. They are to retrieve the remains for their boss, Mr Clemenceau. Dev surreptitiously photographs the grave-robbers while Shadowman watches from a distance. But Dev makes some noise and the graverobbers spot him. Two go after the kid while Marty bolts with the bones. Shadowman intercepts Marty, who immediately recognizes him as Jack Boniface, even with the mask. But then Shadowman hears Devon being beaten. He turns his attention to beating the other grave-robbers until one flees. The other takes cyanide, rather than reveal who his boss Clemenceau is.
Later, when Marty finally reaches Clemenceau with the stolen bones, he finds the grave-robber who fled has been killed by Clemenceau. But, because he retrieved the bones, Marty is rewarded with drugs and allowed to live. Clemenceau’s mysterious boss is now interested in Shadowman, and he knows that Marty knows who Shadowman is.
/Magnus